Amangur Empire
Nothing Scheduled

[Go To Forum] | [Forum RSS]





Get Firefox
T9

T9
[Back to Index]
Thread Tags
Primary: [Public]
Secondary: None

so the t9 armor sets are out. wll the set bonuses anyways. the 4 set Lock one made me go wut? the warrior 2 set made me cry a little inside. Other then that i dont know how well the others are.

Tier 9 Set Bonuses and Relics
Death Knight

* Death Knight T9 Melee 2P Bonus (Class: Death Knight) -- Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec.
* Death Knight T9 Melee 4P Bonus (Class: Death Knight) -- Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.
* Death Knight T9 Tank 2P Bonus (Class: Death Knight) -- Decreases the cooldown on your Dark Command ability by 2 sec.
* Death Knight T9 Tank 4P Bonus (Class: Death Knight) -- Decreases the cooldown on your Unbreakable Armor, Vampiric Blood, and Boneshield abilities by 20 sec.


Druid

* Druid T9 Feral 2P Bonus (Class: Druid) -- Decreases the cooldown on your Growl ability by 2 sec and increases the duration of your Rake ability by 3 sec.
* Druid T9 Feral 4P Bonus (Class: Druid) -- Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%.
* Druid T9 Balance 2P Bonus (Moonfire) (Class: Druid) -- Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
* Druid T9 Balance 4P Bonus (Starfire) (Class: Druid) -- Increases the critical strike chance of your Starfire spell by 5%.
* Druid T9 Restoration 2P Bonus (Nourish) (Class: Druid) -- Increases the critical strike chance of your Nourish spell by 5%.
* Druid T9 Restoration 4P Bonus (Rejuvenation) (Class: Druid) -- Your Rejuvenation ability now has a chance for its healing to be critical strikes.


Hunter

* Hunter T9 2P Bonus (Class: Hunter) -- Reduces the focus cost of your pet's abilities by 50%.
* Hunter T9 4P Bonus (Steady Shot) (Class: Hunter) -- Increases the critical strike chance of your Steady Shot ability by 5%.


Mage

* Mage T9 2P Bonus (Class: Mage) -- Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 25% of your spirit into critical strike rating when Molten Armor is active.
* Mage T9 4P Bonus (Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast) (Class: Mage) -- Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%.


Paladin

* Paladin T9 Tank 2P Bonus (Class: Paladin) -- Decreases the cooldown on your Righteous Defense ability by 2 sec.
* Paladin T9 Tank 4P Bonus (Class: Paladin) -- Decreases the cooldown on your Divine Protection ability by 30 sec.
* Paladin T9 Retribution 2P Bonus (Righteous Vengeance) (Class: Paladin) -- Your Righteous Vengeance talent now has a chance for its damage to be critical strikes.
* Paladin T9 Retribution 4P Bonus (Judgement) (Class: Paladin) -- Increases the critical strike chance of your Judgements by 5%.
* Paladin T9 Holy 2P Bonus (Judgement) (Class: Paladin) -- Increases the duration of your Judgements by 101 sec.
* Paladin T9 Holy 4P Bonus (Holy Light) (Class: Paladin) -- Increases the critical strike chance of your Holy Light spell by 5%.


Priest

* Priest T9 Shadow 2P Bonus (Devouring Plague) (Class: Priest) -- Increases the duration of your Devouring Plague spell by 6 sec.
* Priest T9 Shadow 4P Bonus (Mind Flay) (Class: Priest) -- Increases the critical strike chance of your Mind Flay spell by 5%.
* Priest T9 Healing 2P Bonus (Prayer of Mending) (Class: Priest) -- Decreases the cooldown on your Prayer of Mending spell by 2 sec.
* Priest T9 Healing 4P Bonus (Prayer of Healing) (Class: Priest) -- Increases the critical strike chance of your Prayer of Healing spell by 5%.


Rogue

* Rogue T9 2P Bonus (Rupture) (Class: Rogue) -- Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
* Rogue T9 4P Bonus (Hemorrhage, Sinister Strike, Backstab, and Mutilate) (Class: Rogue) -- Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.


Shaman

* Shaman T9 Enhancement 2P Bonus (Lava Lash) (Class: Shaman) -- Decreases the cooldown on your Lava Lash ability by 2 sec.
* Shaman T9 Enhancment 4P Bonus (Stormstrike) (Class: Shaman) -- Increases the critical strike chance of your Stormstrike ability by 5%.
* Shaman T9 Restoration 2P Bonus (Riptide) (Class: Shaman) -- Increases the healing done by your Riptide spell by 20%.
* Shaman T9 Restoration 4P Bonus (Chain Heal) (Class: Shaman) -- Increases the critical strike chance of your Chain Heal spell by 5%.
* Shaman T9 Elemental 2P Bonus (Flame Shock) (Class: Shaman) -- Increases the duration of your Flame Shock spell by 61 sec.
* Shaman T9 Elemental 4P Bonus (Lava Burst) (Class: Shaman) -- Increases the damage done by your Lava Burst spell by 0.021 sec.


Warlock

* Warlock T9 2P Bonus (Class: Warlock) -- Increases your pet's critical strike chance with its abilities by 10%. (0 yd, cast: 0 seconds, val1: 10)
* Warlock T9 4P Bonus (Immolate, Corruption, and Unstable Affliction) (Class: Warlock) -- Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 0.011 sec.


Warrior

* Warrior Melee T9 2P Bonus (Berserker Stance and Battle Stance) (Class: Warrior) -- Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration.
* Warrior T9 Melee 4P Bonus (Execute and Slam) (Class: Warrior) -- Increases the critical strike chance of your Slam and Execute abilities by 5%.
* Warrior T9 Tank 2P Bonus (Intervene) (Class: Warrior) -- Decreases the cooldown on your Intervene ability by 5 sec.
* Warrior T9 Tank 4P Bonus (Shield Block) (Class: Warrior) -- Decreases the cooldown on your Shield Block ability by 20 sec.


Tier 9 Relics
These are the relics you can find in the Tier 9 dungeon.

Druid

* Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) (Class: Druid) -- While in Bear Form, your Lacerate and Swipe abilities have a chance to grant 200 dodge rating for 9 sec, and your Mangle and Shred abilities have a chance to grant 200 agility for 16 sec.
* Druid T9 Restoration Relic (Rejuvenation) (Class: Druid) -- Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 sec.
* Druid T9 Balance Relic (Moonfire) (Class: Druid) -- Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 sec.


Paladin

* Paladin T9 Holy Relic (Judgement) (Class: Paladin) -- Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.
* Paladin T9 Retribution Relic (Seal of Vengeance) (Class: Paladin) -- Each time your Seal of Vengeance ability deals periodic damage, you have a chance to gain 200 strength for 16 sec.
* Paladin T9 Protection Relic (Hammer of The Righteous) (Class: Paladin) -- Each time you use your Hammer of The Righteous ability, you have a chance to gain 200 dodge rating for 18 sec.


Death Knight

* Death Knight T9 Tank Relic (Rune Strike) (Class: Death Knight) -- Each time you use your Rune Strike ability, you have a chance to gain 200 dodge rating for 20 sec.
* Death Knight T9 Melee Relic (Rune Strike) (Class: Death Knight) -- Each time you use your Obliterate or Scourge Strike ability, you have a chance to gain 200 strength for 20 sec.


Shaman

* Shaman T9 Elemental Relic (Lightning Bolt) (Class: Shaman) -- Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
* Shaman T9 Restoration Relic (Chain Heal) (Class: Shaman) -- Each time you cast Chain Heal, you have a chance to gain 234 spell power for 15 sec.
* Shaman T9 Enhancement Relic (Lava Lash) (Class: Shaman) -- Each time you use your Lava Lash ability, you have a chance to gain 200 attack power for 18 sec.


--
Healers are like artists. No one truly appreciates them until they are dead.
Every tank but warriors had their taunt CD lowered by 2s? At first I was thinking there would be a reason (i.e. a boss fight you NEEDED the faster taunt) but without warriors at the party I don't get it.

Seems like a weak set bonus to me, but maybe they'll make it worth it.

Also: DK DPS 2pc to death runes, "You're obsolete." For unholy that's three talent points we can easily put elsewhere.
Well they have changed the set bonuses. Blizzard apparently realized how stupid the intervene 2 set was, and gave the 2 sec taunt CD reduction for warriors. I've played a little bit on the ptr. There is a bit of prot warrior dps increase which inheritly increases tps. It looks like warriors will be capable of doing competative single target tps again.


--
Healers are like artists. No one truly appreciates them until they are dead.


[Back to Index]

Content of this site is © 2009 Amangur Empire unless otherwise stated
Part of the DKPSystem.com Network.
© 2001-2009 Sigma Star Systems. All Rights Reserved.