This is something we consider quite often: how massively multiplayer online role-playing games create a vortex of social musts whose wicked gravities are almost impossible to avoid.
Let's say that a person considered, even for a moment, the thoroughly ridiculous notion that they might play any online RPG other than World of Warcraft for five consecutive minutes. To say that one's responsibilities the game's key roles are non-trivial hardly contains the idea. Your presence literally makes the game possible at the highest echelons of difficulty. The only reason I was able to reach escape velocity is because I was playing off-off-off-off-DPS. Players of "skill based games" like shooters like to look down on experiences of this kind, but independent of your equipment it is (in fact) possible to be bad at World of Warcraft - I am the proof. Bringing me along is what the guild calls "Hard Mode."
I almost posted this just to break the 5 day posting silence.
Way to go with the preemptive guilt trip though mez, well played.
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You'd be surprised how easy it is to forget to watch for fight mechanics when you're asking someone how they could possibly be so stupid as to have missed said fight mechanics.
Way to go with the preemptive guilt trip though mez, well played.
Somehow I doubt Mez has much to do with your guilt trip.
I just wish the quote Randy cherry-picked wasn't so ... poignant for AE's raid leadership of late.
Honestly this is one of my biggest problems with MMO's in general and WoW in particular: The reliance on others for your fun and success in the game, and the subsequent responsibility you feel to ensure that your guildies are having fun.
I linked it here because it is a particularly damning critique of the raid mechanics of WoW, something I've been struggling with for a long time, and one of the reasons why I still will say with 100% honesty that this is not a good game. It is simply a more polished turd.
Brb, playing COH where any halfway decent group can succeed with any group makeup, every character can individually scale the difficulty of their instances, and every instance scales to the number of people you bring. Oh those were the days...
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
...wtf
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You'd be surprised how easy it is to forget to watch for fight mechanics when you're asking someone how they could possibly be so stupid as to have missed said fight mechanics.
Brb, playing COH where any halfway decent group can succeed, every character can individually scale the difficulty of their instances, and every instance scales to the number of people you bring. Oh those were the days...
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
...wtf
sorry but your wtf was not in all caps
WTF!!!! I wonder if you will have to change your entire char list or if you would be able to do just one char. That would be seriously fed up if you could have both ally and horde on a pvp realm. I guess we will see what this feature entails. but back to the original statement WTF?
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Why should death make a man truthful, or even clever? The dead are likely dull fellows, full of tedious complaints - the ground's too cold, my gravestone should be larger, why does he get more worms than I do ... - Dolorous Edd, from A Clash of Kings
I haven't really been following any of the new games. I've been pretty busy irl lately. I am looking forward to playing some of the new patch of dawn of war 2, with the balance changes, it looks pretty cool. I've also watched the battle reports from the SC2 internal testing, which were awesome looking.
A cool article/interview discussing how some other developers view the level/class vs skillpoint/choice system for progression in games. Note: skill meaning attributes and abilities, not player-skill.
I've got a character in EVE with about 11million skill points (about 5 months of training) and he can contribute in skirmishes and smaller fights, as well as holding his own in 1v1 encounters... but he can't really compete with the "ancients" who have 6 years worth of skill points. Plus if I bring friends into the game, they start way behind the curve in skill points, and can't actually ever catch up. Whereas with level based games, there is a cap that does take some time to get to... but it isn't an insurmountable situation where you will never be as powerful as an established character. The down side here is that while in eve the lower skilled characters are permanently at a disadvantage... they still CAN play with their friends and contribute from day 1. Compare that to WoW where they literally have to get to the level cap and gear up before they can even play with me.
I love EVE, I got to beta test it and did a two week trial. I could never really figure out a lot of how to do things in the game but the little I did was fun. Guess I maybe should have read some of the instructions, meh mashing buttons is much more fun.
I love EVE, I got to beta test it and did a two week trial. I could never really figure out a lot of how to do things in the game but the little I did was fun. Guess I maybe should have read some of the instructions, meh mashing buttons is much more fun.
I came to eve in it's heyday - and was part of the longest-running empire-space war... during which i rose to #6 in kills and #3 in assists in my 100+ player alliance during a 2 month period.
I am looking forward to playing some of the new patch of dawn of war 2, with the balance changes, it looks pretty cool.
The 'balance' patch that nerfed orks, buffed eldar, and left carnifexes and artillery squads alone?
Oh joy.
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You'd be surprised how easy it is to forget to watch for fight mechanics when you're asking someone how they could possibly be so stupid as to have missed said fight mechanics.
See? if it made kaern bitch, it must be a good patch.
T2 Carnifexes, my bad. So FAIR.
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You'd be surprised how easy it is to forget to watch for fight mechanics when you're asking someone how they could possibly be so stupid as to have missed said fight mechanics.